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Author Topic: Building a team for Grey Habitability  (Read 1225 times)
Hal
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Hello Dave.


« on: October 31, 2008, 09:55:18 PM »

CG-1 has got me thinking about all the various implications of species choice that can go into a team, when you are able to chose your allies ahead of time.

There are several reasons to chose a particular species, such as battle synergy, expansion rates, econ balance, etc, but the one I want to talk about is Habitability. It should be possible to spread out your species choices to minimize bad habs and allow everyone to get good habs, without having to pass your good habs to someone else.

Grey habs have three features, Air, Water, and Temperature, and each of those can vary between 0 and 100 percent. Picture this as a three dimensional graph, with x, y, and z axes. You can visualize the space in this graph as a stack of eight cubes, 2 x 2 x 2, like a mini rubik's cube. Each of the eight cubs represents a corner of the hab range. The cubes are:

HHH = High Air High Water High Temp
HHL = High Air High Water Low Temp
HLH = High Air Low Water High Temp
etc.

So it seems to me that the best spread of species would be one where you had a species in the center of each cube. That way every hab would be very good for someone.

The center of the HHH cube would be 75-75-75
The center of the HHL cube would be 75-75-25
The center of the HLH cube would be 75-25-75
etc.

only drawback to this plan is that there are 8 cubes, and an alliance only has 4 members at most. So the best you can do is have all your species spread out, so that each one covers two cubes

For example, you might have one species straddling the line between HHH and HHL, 75-75-50
and another between HLH and HLL, 75-25-50
a third between LHL and LLL, 25-50-25
and the fine one between LHH and LLH, 25-50-75

so I wondered. how close is each species to the center of each cube? well that's a math question, so I did it in excel Cheesy



the numbers in this table are the distance of each species to the center of each cube, so smaller is better. OK distances are in the orangish squares, closeby species are in blue, and really close is in bold blue. so if you could manage to get blue in each category, you would have great coverage of all possible habs. I'll leave it to you to figure out whats possible Smiley
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« Reply #1 on: October 31, 2008, 10:36:32 PM »

Oomari, Zeeb, Toag, Drall ftw
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Skythorn
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« Reply #2 on: October 31, 2008, 10:51:31 PM »

Taurian, Drall, Oomari, Gorgoth FTW  (II) (TM)

--- edited --- sray man may have better logic than me, but the combination still has quite fine merit as far as hab swap potential ---
« Last Edit: October 31, 2008, 11:27:49 PM by skythorn » Logged

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« Reply #3 on: October 31, 2008, 11:23:29 PM »

If we're going by lowest number is best.  With my combination then the total sum including the 1 section which is not blue would be 2.567 vs your combination would be 3.011 including the 3 that are not in blue.
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« Reply #4 on: November 01, 2008, 10:58:35 AM »

Best team ever = Gorgoth^4
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« Reply #5 on: November 01, 2008, 11:00:28 AM »

true gorg, turian, oom, drall is a very strong combination when it comes to fighting.

But think about a zeeb, oom, drall, toag all SOTL fleet.  Now we're talking killer combo.
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Merc42
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« Reply #6 on: November 01, 2008, 03:02:16 PM »

While the right mix is important from my perspective I'd rather have a good solid active group of teammates.
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« Reply #7 on: November 01, 2008, 03:24:03 PM »

Well this discussion came about because of the Custom Galaxy where you get to pick your teammates ahead of time.  In which case the species setup plays a much larger role in how your alliance will do.
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Skythorn
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Skythorn - kinda like an airborne bramble field.


« Reply #8 on: November 01, 2008, 04:19:00 PM »

looking at worst combo purely by numbers I get ...

Kreel .921
Oom .930
Shydow .921
Zeeb .893

tot 3.667
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Hal
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Hello Dave.


« Reply #9 on: November 01, 2008, 09:23:47 PM »

ok so out of curiosity, lets look at the current CG-1 teams.

in #1 we have Zeeb-Shy-Oomari-Gorg, for a score of 2.721
#2 we have Oom-Ji-Toag-Kreel, for a score of 3.349 (Toag and Kreel overlap a lot)
#3 we have Zeeb-Shy-Oom-Gorg again
#4 Oom-Kreel-Toag-Turian 3.205 (again toag-kreel overlap)
#5 Oom-Tur-Kreel-Gorg 3.002 (poor on LHL habs, otherwise very good)
#6 Oom-Kreel-Shy-Gorg 2.812
#7 Kreel-Oomari-Drall-Drall 3.346 (double drall = only 3 species)
#8 Oom-Gorg-Shy-Sirnef 2.792 (with a talented sirnef sweeping up, very effective)
#9 Oom-Kreel-Drall-Sirnef 2.838 (depends on sirnef a lot, again)
#10 Gorg-Kreel-Ji-Oom 3.146 (poor on LHL and LHH habs)

some of the teams have started fighting, which interferes with the results a bit, but interesting to look at.
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« Reply #10 on: November 02, 2008, 09:29:01 PM »

also I am in one of them- that skews the balance too Smiley
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« Reply #11 on: December 01, 2008, 03:29:04 AM »

i did also some number crunching Smiley for details see below.
I came up what is the best combo looking pure at the gray values (going with cube theory of hal, doing 100x100x100 takes to long to prog)

this way you can get a 2.28 score
now i didnt like that combo much to play with + i also think you need to look to more then only at grey value but also when the gal is terraformed ( of course assumption evenly distribution) so i made a comparison that way between my proposed(2.77) team and the "ideal" team
the habs difference would then only be 0.24% ( neglect it i would say )

so imho Cheesy the best team is: oom,toags,drall,sirnef


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CE
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« Reply #12 on: December 01, 2008, 04:20:01 AM »

also I am in one of them- that skews the balance too Smiley

if tom was in my alliance, it would be imbalanced too Wink
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