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Author Topic: Taking on SSs  (Read 1033 times)
Brink
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« on: May 25, 2012, 10:03:50 AM »

Me and my alliance has run out of room to expand so I'm starting to shift toward building up my fleets. There are a couple home worlds within our boundaries though I'm not sure how strong the SSs are. How large/strong of a fleet would I need to take a home world without any losses?
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Gywidon
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« Reply #1 on: May 25, 2012, 01:12:32 PM »

10 to 15 junk takers will remove a starting space station.  You will miss a lot your first couple of turns but should take without losing ships. 

Light Dessie, med frigate, hvy frigate, mec or hec will suffice with a couple slots in hull and some dmg. 
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Brink
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« Reply #2 on: May 25, 2012, 01:16:37 PM »

Thank you.
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Lindseylot
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« Reply #3 on: September 01, 2012, 09:36:24 PM »

Follow up question... Does the 10-15 junk takers take out a starting SS and 3 starting scouts? Just a refresher for me... Sorry...
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mavolence
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« Reply #4 on: September 01, 2012, 11:17:05 PM »

HECs or HFGs, yup... done 10 lvl 5-7 of them and they do fine.
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Lindseylot
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« Reply #5 on: September 01, 2012, 11:25:27 PM »

No casualties right?
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mavolence
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« Reply #6 on: September 02, 2012, 12:34:22 AM »

Beaten up... yeah... total losses... no.
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Meanboy
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« Reply #7 on: September 02, 2012, 04:43:51 PM »

6 hf are enough
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XxX
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« Reply #8 on: September 03, 2012, 02:52:10 PM »

3 medium frigates
2 light scouts

thats all you need.

it will take awhile though. 
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Meanboy
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« Reply #9 on: September 03, 2012, 04:59:53 PM »

 Sign-lol

ss and scouts .. with 3 mf and 3 lsc .. noob
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XxX
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« Reply #10 on: September 03, 2012, 10:48:52 PM »

Sign-lol

ss and scouts .. with 3 mf and 3 lsc .. noob

I think Ive done it once.   Tongue

The only requirements are for the medium frigs to have good shield, hull and beam damage (no sensors) and for 2 light scouts to have 1 slot hull, 2 slot engine and 2 slot stealth with enough evasion to achieve 2% accuracy on starter ss and scouts with 20 sensors and beams.

What will happen is starter scouts and ss will target your evasive scouts and miss 50% to 100% of shots fired.  It takes awhile but with the ss missing a huge chunk of its firepower every tick on 2% accuracy, it can be done. 

If I'm remembering correctly anyway. 
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Meanboy
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« Reply #11 on: September 04, 2012, 04:11:48 PM »

... u wish Smiley
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JayZ
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« Reply #12 on: September 04, 2012, 04:57:11 PM »

Sign-lol

ss and scouts .. with 3 mf and 3 lsc .. noob

I think Ive done it once.   Tongue

The only requirements are for the medium frigs to have good shield, hull and beam damage (no sensors) and for 2 light scouts to have 1 slot hull, 2 slot engine and 2 slot stealth with enough evasion to achieve 2% accuracy on starter ss and scouts with 20 sensors and beams.

What will happen is starter scouts and ss will target your evasive scouts and miss 50% to 100% of shots fired.  It takes awhile but with the ss missing a huge chunk of its firepower every tick on 2% accuracy, it can be done. 

If I'm remembering correctly anyway. 

There are no requirements to be on the standard targeting list. The sensor/weapon requirements are for class targeting. Your MFg will be targeted.
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XxX
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« Reply #13 on: September 04, 2012, 09:21:18 PM »

... u wish Smiley

I wish?   Smiley

Are you female gendered?  You seem to have some practice or habit of saying that.

And I like to make fun of woman fleet drivers who dont necessarily have to hit every minefield in existence -- they just like to.

I think we could get along together very well. 

There are no requirements to be on the standard targeting list. The sensor/weapon requirements are for class targeting. Your MFg will be targeted.

They will be targeted.

High speed and stealth can bump a ship to the top of the threat / targeting list more easily than ppl realize. 

There will be ticks where only your scouts are targeted.   Smiley
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Meanboy
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« Reply #14 on: September 05, 2012, 03:29:12 AM »

Meanboy here, so watch your language
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